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Engineering & SysAdmin Blog

Technical deep-dives into game backend scaling, Linux server administration, network optimizations, and modern web architectures.

Scaling Real-Time Mobile Game Backends to 50k Concurrent Users with ASP.NET Core & Redis
Game Backend & Concurrency
2026-03-158 min read

Scaling Real-Time Mobile Game Backends to 50k Concurrent Users with ASP.NET Core & Redis

How we structured distributed memory caching, WebSocket connection pooling, and optimistic concurrency to eliminate matchmaking bottlenecks during global game launches.

Zero-Downtime Linux Server Fleets: Hardening & Prometheus Telemetry for Game Studios
SysAdmin & Game DevOps
2026-02-286 min read

Zero-Downtime Linux Server Fleets: Hardening & Prometheus Telemetry for Game Studios

A sysadmin playbook for setting up kernel limits, automated Docker rollouts, and multi-dimensional Grafana metrics to catch latency regressions before players complain.

Cross-Platform Diagnostics: Building Low-Overhead Studio LiveOps Dashboards with Flutter & React
Client Engineering & Tooling
2026-01-205 min read

Cross-Platform Diagnostics: Building Low-Overhead Studio LiveOps Dashboards with Flutter & React

Why we combined Next.js web consoles for global producers with native Flutter desktop/mobile monitors for on-call engineers to manage game servers on the fly.