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Mobile Game Studio · Lead Backend & Systems Administrator
bash / zsh
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/about-me

Architecting Resilient Backends & Game Server Fleets

I bridge the gap between game engineering and production infrastructure — ensuring zero-downtime multiplayer experiences, automated deployment pipelines, and high-load backend scalability.

Since 2008, I have engineered and deployed software across web, mobile, and desktop. Currently based in a fast-paced mobile game studio, I spearhead backend services and system administration — managing Linux server clusters, Redis caches, matchmaking algorithms, and automated CI/CD builds for live mobile titles.

My philosophy is rooted in resilience: whether designing an ASP.NET Core microservice handling thousands of concurrent game queries, provisioning containerized server fleets, or building cross-platform diagnostic tools in Flutter and React, code must be clean, observable, and built to survive production load.

Operational Highlights

16+
Years Shipping Systems
99.99%
Target Production Uptime
50k+
Concurrent Game Sessions
<20ms
P95 Memory Cache Latency

Core Operational Domains

Game Backend & Concurrency

High-throughput microservices, WebSocket/gRPC real-time synchronization, distributed state, and relational/document databases (SQL Server, PostgreSQL, Redis).

SysAdmin & Game DevOps

Automated CI/CD for mobile clients, Docker & Kubernetes orchestration, Linux kernel tuning, Prometheus/Grafana observability, and 24/7 liveops security.

Cross-Platform Client Engineering

Mobile applications (Flutter, Kotlin), modern responsive web (React, Next.js), and native desktop diagnostics (WPF, Electron) built with architectural clarity.

Technologies & Tools

C# / .NET 9ASP.NET CoreRedis ClusterLinux SysAdmin (Debian/Ubuntu)Docker & ComposeKubernetes / MicroK8sPrometheus & GrafanaPostgreSQL / SQL ServerWebSockets & gRPCFlutter & DartKotlin (Android)React & Next.jsWPF DesktopPython & Bash ScriptingCI/CD PipelinesCaddy / Nginx Reverse Proxy
/timeline

Engineering & SysAdmin Journey

Over 16 years of hands-on delivery: from early enterprise desktop utilities to scalable mobile game studio infrastructure.

Lead Backend Engineer & Systems Administrator

Mobile Game Studio
2021 — Present

Architecting real-time game backends, player matchmaking services, and managing multi-region Linux server clusters. Instituted automated CI/CD for game assets, container orchestration, and real-time telemetry monitoring.

ASP.NET CoreDocker / K8sRedisLinux SysAdminPrometheusWebSocketsCI/CD

Senior Full-Stack & Mobile Developer

Software Consultancies & Tech Ventures
2016 — 2021

Delivered 15+ cross-platform mobile apps (Flutter, native Android) and enterprise web portals. Designed database architectures, high-volume payment integrations, and cloud deployments.

ReactFlutterKotlinSQL ServerPostgreSQLMicroservicesREST APIs

Software Engineer & Desktop Systems Specialist

Enterprise Software & Systems Solutions
2008 — 2016

Engineered mission-critical desktop management systems with WPF and C#. Managed on-premise Windows/Linux servers, automated network backups, and database administration.

C# / .NETWPFWindows ServerLinuxSQL ServerAutomation
/capabilities

What I Build & Operate

Engineered for high availability, low latency, and maintainable longevity.

Game Server & Backend Architecture

Designing fault-tolerant backends for multiplayer games, state synchronization, in-game analytics, real-time matchmaking, and leaderboards built with ASP.NET Core and Redis.

Linux Systems & Studio DevOps

End-to-end server administration: hardened Linux servers, containerized workloads, zero-downtime deployments, automated build pipelines, and Grafana telemetry dashboards.

Web & Mobile Applications

Responsive modern web applications (Next.js, React) and cross-platform mobile applications (Flutter, Kotlin) connected to secure high-performance APIs.

Internal Tooling & Desktop Suites

Custom studio workflow tools, desktop diagnostic dashboards (WPF, Electron), and automation scripts (Bash, Python) that accelerate game designer and developer velocity.

/portfolio

Featured Works & Deployments

A selection of production systems, game infrastructure modules, and applications shipped to users worldwide.

Game Server Orchestration Fleet
Game Infra & Backend
99.99% Uptime · 40k+ Concurrent Players

Game Server Orchestration Fleet

Dockerized microservices mesh orchestrating real-time match state, session caches, and live player leaderboards with sub-25ms response latencies.

ASP.NET CoreDockerRedisWebSocketsLinux
Studio LiveOps Telemetry & Alerting
DevOps & Systems
Sub-minute Outage Detection

Studio LiveOps Telemetry & Alerting

Custom Prometheus exporters and Grafana visualization tracking game server health, database query latencies, and network bottlenecks with Discord/Telegram alerting.

PrometheusGrafanaDocker ComposeBashCaddy
Studio Game Companion & Live Ops App
Mobile & Web
100k+ App Downloads

Studio Game Companion & Live Ops App

Cross-platform mobile application for game community events, real-time inventory management, and push notifications built for iOS and Android.

FlutterDartFirebaseREST API
Game Asset Pipeline Automation Suite
Desktop & Tools
Cut Build Time by 65%

Game Asset Pipeline Automation Suite

Desktop utility built in WPF and Python to compress, validate, and upload game build assets to CDN distributions with automated versioning.

C#WPFPythonAWS S3Shell Scripting
/endorsements

Colleague & Studio Endorsements

What technical leads, studio managers, and engineering peers say about my work ethic and delivery.

“Behzad has an uncanny ability to foresee server bottlenecks before players experience them. His infrastructure setups and calm command of liveops incidents kept our games rock solid through major launch spikes.”

Mobile Studio Technical Director
Game Studio Lead · Mobile Games Co.

“Having worked with Behzad on complex full-stack and mobile projects, his deep systems knowledge combined with clean application architecture makes him an indispensable engineering pillar.”

Senior Systems Architect
Peer Reviewer · Enterprise Software Solutions
/engineering-notesSeed Insights

Engineering & SysAdmin Blog

Technical deep-dives into game backend scaling, Linux server administration, network optimizations, and modern web architectures.

View All Articles
Scaling Real-Time Mobile Game Backends to 50k Concurrent Users with ASP.NET Core & Redis
Game Backend & Concurrency
2026-03-158 min read

Scaling Real-Time Mobile Game Backends to 50k Concurrent Users with ASP.NET Core & Redis

How we structured distributed memory caching, WebSocket connection pooling, and optimistic concurrency to eliminate matchmaking bottlenecks during global game launches.

Zero-Downtime Linux Server Fleets: Hardening & Prometheus Telemetry for Game Studios
SysAdmin & Game DevOps
2026-02-286 min read

Zero-Downtime Linux Server Fleets: Hardening & Prometheus Telemetry for Game Studios

A sysadmin playbook for setting up kernel limits, automated Docker rollouts, and multi-dimensional Grafana metrics to catch latency regressions before players complain.

Cross-Platform Diagnostics: Building Low-Overhead Studio LiveOps Dashboards with Flutter & React
Client Engineering & Tooling
2026-01-205 min read

Cross-Platform Diagnostics: Building Low-Overhead Studio LiveOps Dashboards with Flutter & React

Why we combined Next.js web consoles for global producers with native Flutter desktop/mobile monitors for on-call engineers to manage game servers on the fly.

/contact

Let’s Build Something Solid

Have a game backend to scale, a high-availability infrastructure to deploy, or a critical project to ship? Let’s talk.

3 + 4 = ?

Direct Coordinates

Esfahan, Iran (Available Globally)
+98-913-266-6946
me [at] behzadshirani.ir